Command & Conquer - Tiberian Sun Game Cheats

GameTip:
--------
Submitted by: Ronel Greyling 

When playing as GDI when you are playing skirmish against 
NOD build 2-3 Carryalls and try to take out their deffense 
when their deffense is out you then get 4-5 Engineers in 
their construction yard and try not to Destroy it get the 
carryall and take the construction yard to your base repair 
it and then deploy for NOD technology.

GameTip:
--------
Submitted by: david 
Email: daviddereeper@hotmail.com
charge EMP on an enemy base. First build an EMP, place 
it and wait until it is ready to charge. Then build 
another EMP but do not place it. Then load (when playing 
as NOD) a subterainian vehicle with engeneers and send it 
to an enemy base, close to an enemy building then conquer 
this building with an engeneer. immediatly after having 
conquered this building place the EMP and charge on the 
enemy base by this the whole base will be set offline.

Hints:
------
Submitted by:abhinav
jagmeet@glink.net.hk
Hint 1:
-------
When playing skirmish, if nod, take about 7 artillery, 
10 cyborgs and a cyborg commander.
Place the artillery near the base and fire away. If the 
enemy comes too close to the artillery(the artillery can\'t 
fire enemy next to it), use the cyborgs to guard the 
commander by selecting them and pressing G, and destroy them.

Hint 2:
------- 
If playing against nod, find their base as soon as the game 
starts and place pointers on some important buildings. 
This way even if they get stealth, you can spot them out.


GameTip:
--------
Submitted by: James Freeman
y779@hotmail.com
If your playing against NOD in multiplayer or the 
game and they have chemical missiles, you can stop 
their production of the missiles by aiming at that 
weird hole thing in the middle of veins with bombers 
or artillery. Once you destroy that, the veins will 
receed about as fast as it took to grow.
No more chemical missile attacks!

GameTip:
--------
Submitted by: Konrad Jazwierski 

On the level called rescue Toronte or some thing like 
that name leave hour hijacker behind because he gets 
in the way of your shots and dies. 

GameTip:
--------
Submitted by: bad_maverick 
gerson_bad_maverick@Yahoo.COM

If you use NOD, or GDI-NOD. It's nice to keep your enemy's 
infantry or D.T away! Try to keep your Att. buggy away from 
these ppl. If you're busted, you cant run... The only way is 
(if any) try shooting an enemy Harvester, if he chase you in 
some of the infantry, will step off! And your Att. buggy will 
pop off!  In other way, if the harvester didn't follow you, it 
may explode - COOL! - (Don't hope this much!)
-- SECOND --
If you use GDI, do the same way, but keep away your harvester 
while you're attacking! Or attack an enemy base using a harvester 
[a full one], when it explode... (HE-HE!)

GameTip:
--------
if you are scouting send your scouting unit away from your 
base then go into the enemy base because if you send your 
unit(s)to them straight from your base the enemy will 
follow the path your unit(s) came from and find your 
base

Blue Tiberium: 
--------------
If you are on a stage with blue tiberium, be careful. 
Blue Tiberium is as flamableas gasoline. This can work to 
your advantage or it can be your downfall, just watch your 
step when you see blue tiberium. 

Build on Craters:
----------------- 
If you place pavement on top of a crater you can then build 
on top them. 

Clear Land for Building: 
------------------------
If you ever just run out of land, there is a way to make the 
hills and raised land come down. Take any vehicles you like, 
and fire all of them at the raised land. The land will 
eventually become level with the ground. Be careful not to 
fire too much or an unwanted valley will be created! This does 
not work on mountains. 

Disk Thrower Tricks: 
--------------------
Send a group of D.T's and place them just out of the range of 
a laser/component tower and line them up with the defense 
structure. Force fire in front of the structure and the disks 
will bounce into the structure. Even though its not as accurate, 
the laser/tower won't shoot you. You can use this in many 
situations to increase the attack range of your Disk Throwers.
Tell a Disc thrower to force fire someplace. Then when he is 
about to throw tell him to fire across the map and he Will. 
Those Arms must really be good. 

Infinite Capacity Personel Carrier: 
-----------------------------------
First you need to have a mutant hijacker. Put him in a school 
bus(no other civilian vehicle works), then put as many infintry 
units in in the school bus as you want, and send them into the 
enemy base. Enjoy 

Clear Land for Building: 
------------------------
If you ever just run out of land, there is a way to make 
the hills and raised land come down. Take any vehicles 
you like, and fire all of them at the raised land. 
The land will eventually become level with the ground. 
Be careful not to fire too much or an unwanted valley 
will be created! This does not work on mountains. 

Free GDI Repairs on Upgrade-able Buildings:
-------------------------------------------
When playing as GDI, you can build structures that can 
be upgraded, ie. power plants. If a structure that can 
be upgraded is damaged and you build the add-on for that 
structure, ie. power turbine, the structure will be fully 
repaired. The only money that you will lose is the money 
that you spent on the upgrade. 

Health From Tiberium:
--------------------- 
To make a Mutant Hijackers gain health from Tiberium, 
simply order them into a field of it. Their health will 
rapidly regenerate. This only works with Mutants; regular 
infantry will die if they are ordered into Tiberium. 


One hit unit kills: 
-------------------
When playing as Nod, if you have the laser fence sections 
you can kill any unit one hit. Set up two laser sections 
as you would normaly. Turn one of them off with the 
lightning icon thing. When a unit passes between the 
fences turn it back on. Any unit, even the Mammoth mk2 
is destroyed. This is very effective in multiplayer if 
there are alot of bridges

Easy way to destroy enemies:
----------------------------
Build a Tiberium Waste Facility and a Missle Silo. 
Then, when your Chemical Missile is ready, wait for 
your Tiberium Waste Facility to fill up again. 
When it does, fire your Multi Missle at your opponent's 
Construction Yard, which should destroy it. 
Then, fire your Chemical Missile at the Weapons factory. 
It may not be destroyed, but you will have another 
Chemical Missile ready. Also fire that missile at the 
Weapons Factory, which should finish its destruction. 
The enemy cannot build any more, or build vehicles. 
The Chemical Missile should make all surrounding troops 
Viceroids. The Viceroids will destroy most of the surviving 
buildings.

Winning with an air assault:
----------------------------
The easiest way towards victory using an air assault is to 
take out the SAM sites. However, when you bomb SAM sites they 
just re-appear. When playing as NOD, purchase some subterranean 
APCs and fill them with engineers. Send them to the opposing 
teams base maker, take over the base maker, and quickly sell it. 
If the other team is NOD, you will first have to disable their 
power plants.
 
Control NOD ore processor and mining vehicle: 
---------------------------------------------
Note: Try this trick on the "destroy chemical tanks" GDI 
mission. Position an engineer next to the NOD ore processor 
and wait for the mining vehicle to dock with the structure 
before capturing it. You will get control of the building 
and the vehicle.

Easy building capture and profit: 
---------------------------------
When playing as NOD, purchase some subterranean APCs and fill 
them with engineers and a Cyborg Commando. Take the APCs within 
their base and pop up next to something important (GDI Upgrade 
Center, Tiberium Refinery, etc.). Have your engineers pour out 
and have them take it over. The commando will protect the 
building that you capture. Should he fail, sell the building 
for an easy profit.

Baby Visceriods 
---------------
To MAKE baby visceriods, order an infantry unit into tiberium 
until the soldier dies. Be careful though, once they become 
adults they are not friendly. 

Hijacking Vehicles 
------------------
Take a Mutant Hijacker in to a city and find a Car, 
truck or a bus, and select it. Now you have control 
over the Vehicle. They are used as transports. 

Kill a Cyborg Commando in One Hit 
---------------------------------
If you want to kill a Cyborg Commando, with out losing all 
of your units, there is a very simple way to do it.
(You have to be able to build a GDI Firestorm Wall 
Generator, and Firestorm wall sections.) First fortify 
your base and build it up until you have the option to 
build a Firestorm wall, and sections, then build firestorm 
walls across any sections where an enemy can get into your 
base. When a Cyborg Commando is over one of the sections 
turn the Firestorm generator on and Blam! All of your problems 
are solved. 

Infinite Firestorm Wall 
-----------------------
If you have a firestorm wall and it is fully charged, you 
can make it last forever without having to turn it off to 
charge. First charge your wall fully, then turn it on. 
Before it turns off or runs out of power sell or turn off 
your power plants until the words "On Hold" appear in the 
firestorm Icon. Your wall will stay on forever and will not 
run out of power until you build or turn on your power plants. 

Level 9 Hint
------------
At this moment the most asked question is:
"How do I get behind the lasercannon ( The Obelisk of light ).
Well, at the right of the cannon there is a small base with a 
'hand of NOD' building and a few powerplants. first at all you 
must distroy the units on that base. After that distroy all the 
powerplants.So the NOD has low power. Then you can pass the 
lasercannon or you can distroy it.
when you go to the top of the map there is a base you can capture. 
capture it and distroy  all NOD units.

Easy Way To Capture Construction Yard
-------------------------------------
To capture the enmy construction yard while you are the Nod, 
Build a subtaranium APC and put some engineears in to it. 
Then tell it to go to the enmies base unload the engineers 
and capture the base.

NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.

Infinite Troops
---------------
During the second mission build exactly 68 infantry to 
allow you infinite troops on the 12 mission (make sure 
the troops dont die or get injured or the cheat is invalid).

Someone Said This Was the Real Way
_________________________________
Ok here is the Real way.  Take 1 MLRS hoover tank and 
the APC to the upper-most left hand point that is still 
out of range of the obleisk.  Then attack the obleisk 
with the other two MLRS's and sneak the APC and hoover 
tank past the obleisk.  Make sure to attack first so 
that the Obleisk hits one of the attacking hoover tanks 
and no the one escorting the APC.  Time it right and 
its easy.  Then take over the Construction Yard of the 
old GDI base.  Destroy the power plants outside the 
firestorm walls to get a engineer inside to the Yard.  
Now secure the area by turning on the "turrets" by 
useing that "lightning" button by the "sell" command.  
Read my next tip to finish off the level and everyone 
after it. 

Double the range of your disk throwers
______________________________________
In order for this trick to work you must have some disk 
throwers (this works best with flat terrain).  Then send 
them out to battle.  Press the [Ctrl] key and force fire 
toward your target (not at the target.  Aim for the ground 
in front of it).  The discs will bounce off of the ground 
and if you aimed right, hit the target.  With this, you 
can destroy those laser cannons or light towers without 
getting fired at or detected.

Stealth Generator Hint
_____________________
When you are NOD and can build a stealth generator, not 
only is there no use for pavement but it hurts your as 
well.  when you build pavement and a generator the genrator 
does not put the pavement into stealth.  so if your playing 
against a friend (the computer is stupid so you can do it 
with them) dont use pavement or they will be able to see 
where your base is. but if your playing with redeployable 
mcv's then it wont matter because you can throw them of by 
moving it and putting pavement somewhere else and then 
moving your mcv back. 

Easy Way To Capture Construction Yard
_____________________________________
To capture the enmy construction yard while you are the Nod, 
Build a subtaranium APC and put some engineears in to it. 
Then tell it to go to the enmies base unload the engineers 
and capture the base.

NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.

Conquering  Tip.
----------------
Before conquering a base,Build a defencing structure(Let's 
say Obelisk of Light).Don't Deploy the structure until you 
conquered your enemy's building. Deploy it next to your
just-captured-building.This will give you a stronger post 
in their base.
Put a hand of NOD in your foe's base to supply more engineers 
to conqure more buildings

Cripple Enemy in Skirmish
_________________________
If NOD during a skirmish map find the Construction Yard and 
the Weapons Factory they are always very close. Send the 
Subterranian APC with 3 Engineers A Cyborg Commando and a 
Highjacker. Have a Oblisk of Light ready get in grab the 
weapons factory and Construction Yard (YOU MUST GET THIS 
ONE WEAPONS FACTORY IS OPTIONAL) and put the oblisk at 
their base hahahah youve screwed them build a barraks and 
waa laa what happens next is up to you.

(DOESNT WORK IF PAVEMENT IS AROUND IT)


Secret Level - "Power Grid" (GDI)
---------------------------------
In the level where you must destroy the chemical missle 
base first select to free the mutants. Then take the level 
where you have to destroy the supply base. Instead of 
destroying all the chemical tanks you can go north west 
to find a train. Take the mutants and the ghost stalker 
with you that you just received by reinforcement, and 
complete the new objective by getting the ghost stalker on 
the train. Then destroy the rest of the chemical tanks and 
get in the level called The "Power Grid". 

OR:
---
At the 8th mission, it will be easier to destroy the 2nd 
generator in the nod base if u keep 2 engineers at hand, one 
to take over the construction yard in the nod base u encounter 
b4 the 2nd generator, and one to take over the refinary. 
After that, build a power plant, build a hand of nod for 
engineers to take over the enemy's hand of nod, or just blow 
it up, and a war factory.. build one tick tank and one artillary 
and position it at the middle of the two bridges, deploy them and 
happy killing the generator!

Protection from NOD ballistic missiles: 
---------------------------------------
For GDI commanders, the Firestorm wall can be used as 
protection against NOD ballistic missiles. The walls 
should be placed above the base and/or in the general 
direction of the enemy base. They can have spaces in 
between to save on power and money. The Firestorm 
building should be fully charged. Turn on the wall when 
you hear the "missile launch detected" warning. If you 
have nothing else to do, you can watch the missile 
dissipate in the Firestorm wall. Note: This was done with 
a base at the bottom of the map. It may work differently 
if your base is elsewhere. Also, do not send your aircraft 
through the Firestorm Wall while it is activated because 
they will be automatically be destroyed. 

Tiberium vein damage:
-------------------------
Tiberium veins will damage most vehicles, except for the 
following: NOD Buggy, Wolverine and Hover MLRS. This makes 
them excellent units for scouting vein areas. Veins also 
have no effect on infantry and Harvesters. 

Glitch: GDI Service Depot:
--------------------------
Do not press S while a unit is moving in or out of the GDI 
Service Depot, because it will explode. 

Glitch: Unrevealed Terrain message:
-----------------------------------
Sometimes when you scroll into the black shroud the 
"Unrevealed Terrain" message will continuously appear 
at the bottom of the screen. It can happen in any mission, 
but will usually will occur on slower computers

3 men in 1: 
-----------
Place 3 of your men inside an inflatable boat (Not including 
your Mariner), and make your Mariner pick up the boat. All 
three of your men will be inside your Mariner. 
Note: If your Mariner is killed, all your men that were with
him will be killed as well. 
 
Better Resolution:
------------------
NOTE: With this code you ae messing with the programming of 
the game. You might screw the whole thing up if you're not 
careful.
To get better resolution find the folder that TIBERIAN SUN 
is in, double click on the folder and find a file called 
SUN.ini, open it and go down to where it says [Video]. 
In that you should see somthing like this:
ScreenWidth=
ScreenHeight=
StretchMovies=
go to ScreenWidth= and change the number to: 1024 then go to 
ScreenHeight= and change the number to: 768, finally go to 
StretchMovies= and enter: no
This will only work if the max resolution on your monitor 
is 1024 x 768 or higher. 

Demolition truck: 
-----------------
Take a harvester and fill it with blue tiberium, then put it 
in your enemy's base. I usually put it beside a building and 
then when they destroy it, it will blow up the building. 

Artillery Tricks: 
-----------------
If you are playing a Multiplayer Skirmish, build up about 
10-20 artillery. Take them into the enemy base(s), deploy 
them, and reek havoc on the enemy base. If the enemy is Nod 
and they have a Stealth Generator, Bring in a Mobile Sensor 
Array along with the artillery. 

Civilian vehicles: 
------------------
If you have a Mutant Hijacker, you can steal civilian 
vehicles. Listed below is the amount of infrantry each one 
can carry. 
Automobile=4 
Pickup=2 
RV=4 
School Bus=20 

Free GDI Repairs on Upgrade-able Buildings: 
-------------------------------------------
When playing as GDI, you can build structures that can be upgraded, 
ie. power plants. If a structure that can be upgraded is damaged and 
you build the add-on for that structure, ie. power turbine, the 
structure will be fully repaired. The only money that you will 
lose is the money that you spent on the upgrade. 

Quick skirmish win:
-------------------
Take a group of bombers and destroy your enemy's Construction 
Yard and War Factory. Then, if you have ammunition remaining, 
hit their Tiberium Refinery. 

Hint:
-----
Submitted by: Marcel
marcel@sulek.seznam.cz

When your cyborcs has not got a full energy, order them in 
tiberium. Their energy wil charge after few minutes.

Hint:
-----
Submitted by:Imtiaz
Health recharge on tiberium:
If Your Mutant hijacker,Cyborg
,Cyborg commando,Umagon,Ghost Stalker Have Little Life Left, 
send Them On Any Tiberium Fields, They Get Back life after some time. 

Hint:
-----
Submitted by: Joey

While being NOD, send a mutant hijacker into one of GDI's MCV's. 
(if they have one)and hurry and drive it back to your base. 
Once you deploy it, you have all the GDI options avaible.




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