Oni Game Cheats

CheatMode:
----------
Note: This procedure involves editing a game file; create a 
backup copy of the file before proceeding. Use a hex editor 
to edit the "persist.dat" file in the game folder. 
Go to hexadecimal offset $44. Change the $02 or $06 value at 
that location to $07. Save the file and start the game. 
Press [F1] to display the diary screen, then enter one of the 
following codes to activate the cheat function. 
Repeat code entry to disable the code.

Result                                      Code 
------------------------------------------------
Press [F8] to change characters           - shapeshifter 
Invincibility                             - liveforever  
One hit kills                             - touchofdeath  
Cannot be knocked down                    - canttouchthis  
Ammunition and health                     - fatloot  
Breakable objects                         - glassworld  
Win level                                 - winlevel  
Lose level                                - loselevel  
Super ammunition                          - superammo  
AI controlled characters fight each other - reservoirdogs 
Gatling guns mode                         - roughjustice  
Daodan power mode, more damage            - chenille  
Godzilla mode, become giant               - behemoth  
Fists Of Legend mode                      - fistsoflegend  
Ultra mode, tougher enemies               - killmequick  
Slow motion mode                          - carousel  
Big head mode                             - bighead  
Mini mode                                 - minime 
Regenerate health                         - elderrune  
Phase cloak                               - moonshadow  
Weapons locker                            - munitionfrenzy  
Enable developer mode                     - thedayismine  

Developer mode:
---------------
Use the thedayismine code, then press ~ to display the 
console window. Enter one of the following codes to 
activate the corresponding command.

Effect                               Code 
-----------------------------------------
Cycle through all possible weapons - [F7]  
Change character                   - [F8]  
Start recording                    - [F9]  
Stop recording                     - [F10]  
Playback recording                 - [F11]  
Toggle slow motion                 - [Ctrl] + [Shift] + G  
Toggles textures                   - [Ctrl] + [Shift] + S  
Display opponent logic             - [Ctrl] + [Shift] + B  
Display frame rate                 - [Crtl] + [Shift] + [Y]  
All doors unlocked                 - door_ignore_locks = 1  
Kill all nearby AI                 - ai2_kill  
No clipping mode                   - chr_nocollision 1  
No clipping mode                   - disabled chr_nocollision 0 

Defeating the computer:
-----------------------
It is easier to defeat the computer if you run counter-
clockwise around the room. Just run in a circle since 
Konoko can move faster than the laser beams. 

Defeating the Boss after the brain computer:
--------------------------------------------
The Boss after the brain computer has the Wave Motion 
Cannon. When you start, run at him at an angle and jump 
kick the gun out of his hands -- he will fall down. Once 
he is on the ground, run over to the gate with the two 
fallen guards on each side. Go to the right and pick up 
the Hypo. Use it, and when you are super charged go after 
the Boss. This should make quick work of his health. If he 
has any health remaining, just use combos on him. Note: 
Do not let him get the gun. 

Hints:
------
Submitted by: rickHH

Ammo is always in short supply, so conserve it by going 
hand-to-hand whenever possible. 

When an enemy is down but not out, step back. Standing 
right at his feet gives him an opportunity to jump up and 
surprise you with a kick or punch.

It's not too tough to disarm most bad guys, but try to stay 
between them and their fallen weapons, lest they pick them 
up and smite thee.

Hints:
------ 
E-mail: codylucas@hotmail.com
Submitted by: cody*lucas

After what has seemed to be an eternity in development, 
Bungie's anime-inspired fighting game, Oni is finally here. 
This title was starting to achieve the all too common, 
"Where's is it?" syndrome. Luckily, it wasn't quite as 
bad as Daikatana (in more ways than one - it doesn't 
completely blow!) and didn't set any type of record delay 
(Duke Nukem Whenever). But as always, gamers usually have 
high expectations for games with long development cycles.

Was it worth the wait? This is not an easy question to 
answer. Why? Because there are some great things going 
on here along with a few negative and somewhat crushing 
blows.

You play in third-person perspective as cyber-girl, 
Konoko. She is an agent for the Tech Crimes Task Force 
and it's her duty is take out anyone who gets in her way 
as she tries to bring down the Syndicate. The storyline 
is your typical action fare but it provides a good excuse 
to bash some heads in this anime fighter. 

The anime theme fits in nicely with the fighting action 
but don't expect the best in graphics. The character 
designs work since they play into the simplicity of anime 
but the same can't be said about the environments. They 
are just flat-out boring. Most of the levels look like 
empty warehouses with a few boxes or dividers thrown in 
to break things up. Not good, especially when everything 
is presented in a battleship-gray color scheme. This is a 
tough one to judge since the level designers were definitely 
going for the vast and large-scale look, similar to what 
you'd see in a James Bond movie but the end result are boring 
levels to move around in. More interactivity with objects 
could have helped to mitigate this but unfortunately, alterable 
items such as breakable windows are few and far between. 
Another hit to the graphics, are the clipping problems that 
are prevalent throughout the entire game. 

While I'm talking about the downside, the lack of a user-
control save feature is just plain frustrating. The 
automatic save points keep things somewhat bearable but 
there are some large gaps between save points and not being 
able to save whenever you want to just plain sucks. Now, 
don't get me going on this subject. I've heard all of the 
arguments before - more challenging, increased tension, 
realistic, blah, blah, blah. I don't care! I just want to 
save the game whenever I want to. If I wanted to replay 
parts of the game, I'd just start it over. Saves should be 
determined by the gamer. End of debate! 

Other control irritations - no keyboard configuration window. 
You have to go into the key_config.txt file to make keyboard 
and mouse control changes. I can just hear the marketing guy 
screaming, "Ship It!". The other missing item is gamepad 
support. Strange for a game which was also designed for 
consoles. No big worries on this one though - the keyboard 
and mouse controls are exceptional, especially after you 
customize them to your liking. The run feature takes a little 
time to get used to (double key tap) but otherwise than that, 
the controls are a breeze.

This brings me to the gameplay where hand-to-hand combat 
is king. Konoko has a multitude of different moves when it 
comes to punching out her enemies. She can punch, kick, 
throw, and disarm her enemies. Master the combination moves 
and the end result is a one woman wrecking crew. This is 
without a doubt the best control moves of any third-person 
character that I've seen in a PC game. I never really got 
tired of going hand-to-hand with any of the enemies and
 used my weapon on an as-needed basis only. The game almost 
discourages the use of weapons by slowing the player down 
when your weapon is drawn (speed hit is based on the size 
of the weapon). In addition, Konoko can only carry one 
weapon at a time. Time to perfect that sucker punch! 
Speaking of punches, the varying color effects of the blows 
you inflict upon your enemies represent their health. This 
smart effect also adds nicely to the anime look of the game. 

The enemy A.I. is another bright spot to Oni. If an enemy 
spots you, get ready since he's coming after you and will 
most likely be bringing his buddy along with him. Stealth 
is an important ingredient to success in Oni. This fact 
definitely adds to the tension factor as I found myself 
always peeking around corners and just plain staying out 
of sight. The quality of the enemy A.I. is another reason 
for having user-enabled saves. Uh oh, I'm re-starting again 
(pun intended). 

Competing against other people is the major appeal to any 
successful fighting game, so not having this opportunity 
with the PC version is a major disappointment. The fighting 
moves are too well designed to be missing this gameplay 
component. It reminds me of the feeling you get when you 
watch a great movie that has bad ending. Damn!

I hate putting this game down since the combat is so much 
fun but you have to judge it based on the entire package 
and this is where Oni stumbles. It could have been a contender 
but unfortunately, the lack of user-control saves and a 
multiplayer feature keep this fighter out of the championship 
ring.

Hint:
-----
Submitted by: nightcrawler

I personally finished this game without cheats so her are some useful tips .
While U R against a laser look out for it's pattern and try to break it.
for example in the science prision level (level 12) try to crawl under the 
first and the third laser and jump over the middle one.In the last level 
after you enter the guard will try to shoot you with one of the deadliest 
rifels so use phase clock available near your legs and crouch when necessary 
otherwise you R a gonner



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