Unreal II - The Awakening Game Cheats
Update by: obladeo Submitted by: conner54 Cheatmode: ---------- During gameplay press ~ to open the game console give in one of the following commands Cheat Commands --------------------------------------- BeMyMonkey() - Enable/Disable Cheat Mode God() - Toggle God Mode Invisible() - Toggle Invisibility Loaded() - Get all weapons AllAmmo() - Give player ammo for all weapons GodEx(X) - Toggle God Mode for the given actor Phoenix() - Toggle Phoenix Powersuit FearMe() - Enemy now fears you Ghost() - Ghost Mode Fly() - Fly Mode Amphibious() - Underwater mode Walk() - Normal, walking mode SloMo(#) - Game Slomotion SetJumpZ(#) - Set jump height ToggleInfiniteAmmo() - Toggle Infinite Ammo ToggleReloads() - Toggle Reloads ToggleInvisibility() - Toggle Invisibility Teleport() - Teleport to the spot the player is looking at NextLevel() - Skip to next level Open(x) - Open Map x ToggleSpeed() - Double speed SetSpeed(#) - Set player speed ChangeSize(#) - Change Players Size TogglePawnInvulnerability(P) - Toggle god mode on given pawn Goodies(#, #) - Summon an array of goodies Sum(x) - Summon Item X Actors() - Full actor list GotoActor(Name) - Change Location to the given Actor Damage(#, Target) - Damage given target by the specified amount DamageNPCs(#) - Damage NPC's by the given amount SetHealth(#, Target) - Set health to the given amount for target SetMyHealth(#) - Set player health to the given amount HurtMe(#) - Hurt the player by the specified amount ManCannon(#) - Gives all visible pawns damage ToggleServos() - Toggle Animation Servos ShowTeams() - Show player teams Difficulty(#) - Change game difficulty CheatView(x) - See what actor x's view is ViewSelf() - Target Camera on player ToggleTimeDemo() - Enable time demo ToggleScoreBoard() - Toggle Score board EnableFreeOrders(0/1) - Toggle Free Orders BehindView() - Toggle Behind View SetParticleDensity(#) - Set Particle Density ToggleImpacts() - Toggle Impacts SetWeaponTick(0/1) - Toggle Weapon tick code SetWeaponFire(0/1) - Toggle Weapon firing ToggleShowAll() - Show all hidden actors ToggleShowKPs() - Show all keypoints ToggleShowNPs() - Show all nagivation points ToggleRMode() - Toggle RMode SetEyeHeigth() - Set player eye height KillActor(x) - Kill actor X KillHitActor() - Kill actor under crosshair KillHitNPC() - Kill NPC under crosshair KillActiveNPCS() - Kill all active NPCS KillDormantnPCS() - Kill all dormant NPCS GibAllNPCS() - Gib all NPCs GibHitNPC() - Gib the NPC under the crosshair PO() - Toggle players only ToggleFreezeView() - Toggle Freeze View ToggleHUD() - Toggle HUD SetCameraDist(#) - Set camera distance FreeCamera(0/1) - Toggle free camera movement SetFlash(#) - ? SetFogR(#) - ? SetFogG(#) - ? SetFogB(#) - ? ShowViewLine() - ? SetFOV(#) - ? ToggleFOV(#) - ? MORE CHEAT CODES Enable Console Cheats in user.ini Look in your user.ini and look for "CheatsEnabled" and set it to true. You can also set numerous options by editing unreal2.ini file, such as unlimited ammo... Editing user.ini Listed bellow are tweaks you can make to the user.ini (located in the game/system folder). Add the following keybindings to the User.ini file for easier use of the weapons. F1=BeMyMonkey F2=God F3=Allammo F6=ToggleBehindView Then, go to the Numberpad bindings and change to this: NumPad0=sum u2weapons.weaponpistol NumPad1=sum u2weapons.weaponSingularityCannon NumPad2=sum u2weapons.weaponFlamethrower NumPad3=sum u2weapons.weaponLeechgun NumPad4=sum u2weapons.weaponLaserRifle NumPad5=sum u2weapons.weaponGrenadeLauncher NumPad6=sum u2weapons.weaponRocketLauncher NumPad7=sum u2weapons.weaponTakkra NumPad8=sum u2weapons.weaponShotgun NumPad9=sum u2weapons.weaponSniperRifle I also have these set up in mine... L=Sum U2Weapons.ammoGrenadeEMP J=Sum U2Weapons.ammoGrenadeIncendiary K=Sum U2Weapons.ammoGrenadeToxic O=Sum U2Weapons.ammoGrenadeConcussion P=Sum U2Weapons.ammoGrenadeFragment U=Sum U2Weapons.ammoGrenadeSmoke With the above bindings added to the user.ini you get the following: F1 - Enables Cheats F2 - Turns on and off God Mode F3 - Max's out your Ammo F5 - Enables 3rd Person View Number Pad 0 - Spawns the Magnum Pistol Number Pad 1 - Spawns the BlackHole cannon (kills everything with 1 shot) Number Pad 2 - Spawns the FlameThrower (lovely gun, I really like it) Number Pad 3 - Spawns the Leechgun (little spiders all over your enemy, if your aim is good) Number Pad 4 - Spawns the LaserRifle (kinda like a railgun, but has a alt fire) Number Pad 5 - Spawns the Grenade Launcher (go blow some shit up, alt fire changes the grenade type) Number Pad 6 - Spawns the RocketLauncher (better then most, really cool alt fire) Number Pad 7 - Spawns the Takkra (You just have to see it to believe it) Number Pad 8 - Spawns the Shotgun (just what it says, alt fire uses incendiary rounds) Number Pad 9 - Spawns the SniperRifle (get you some long distance loving today) The ones listed below are the different grenades for the grenade launcher: L- Spawns the EMP Grenades (really handy in killing robots) J- Spawns the Incendiary (Light up someone you hate today) K- Spawns the Toxic (puts out a small acid gas cloud, eats threw metal and people) O- Spawns the Concussion (knock someone off a ledge, cliff, or just have fun with them with this one) P- Spawns the Fragment (Standard Grenade, does a decent amount of damage) U- Spawns the Smoke (confuse your enemy's while you hightail it out of the area) Hint: ----- Submitted by: Christian McDermott in Unreal II in the Robots' City, in the large open area w/ the jiamt sphere in the center use /fly and look around. you should see a set of two walls w/ a cryo tube like object as seen early er in the level. inside it is a whole Scar . if you move close to it John Dalton will Say "So they got all them to make...JUICE!!!" very entertaining.
