Unreal Game Cheats

Cheatmode:
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Update by: Basile
        
ALLAMMO   - Gives you 999 ammo for all of your guns.
FLY       - Lets you fly around.
GHOST     - Lets you walk through walls.
WALK      - Returns you to walking mode if you are flying or ghosting.
GOD       - Makes you invulnerable to all attacks.
INVISIBLE - Turns you invisible.
KILLPAWNS - Kills all monsters.
WALK      - Turns off "GHOST" or "FLY".
SLOMO #   - Slows or speeds up the game. 1.0 is normal.
SUMMON    - Lets you add a weapon or an item to the world. For example: 
            
 

SUMMON CLIP - Summons a automag-clip
SUMMON STINGERAMMO -Summons Stingerammo
SUMMON ASMDAMMO - Summons asmdammo
SUMMON ROCKETCAN - Summon Eightball ammo
SUMMON FLAKBOX - summons 10 flak shells
SUMMON FLAKSHELLAMMO - Summons one FlakShell
SUMMON RAZORAMMO - Summons a razorammo
SUMMON SLUDGE - Summons BioSludge
SUMMON RIFLEAMMO - Summons a Rifle Ammo
SUMMON SHELLBOX - Summons Minigun ammo
SUMMON ROCKET - Summons a Rocket (Not Weapon, For you)
SUMMON BIOGEL - Summons Bioshot
SUMMON BANDAGES - Summons Health +5
SUMMON SUPERHEALTH - Summons Health + 100
SUMMON HEALTH - Health +20
SUMMON GRENADE - RocketGrenade
SUMMON SKAARJPROJECTILE - SkaarjShot
SUMMON RAZORBLADE - RazorShot
SUMMON DAMPENER - Pickup Dampener
SUMMON SEEDS - Seeds
SUMMON CRUCIFIEDNALI - A Nali (Only on Wall) 
SUMMON SPLASH - Coming Splash
SUMMON TARYDIUMBARREL - Instabarrel
SUMMON SLUDGEBARREL - BioBarrel
SUMMON CHEST - Makes a Chest
SUMMON BARREL - Normal Barrel
SUMMON VASE - Makes Vase
SUMMON CHAIR - Makes Chair
SUMMON WOODENBOX - Makes a Box of Wood
SUMMON STEELBOX - Makes Box of Steel
SUMMON NALISTATUE - Makes Statue From a Nali
SUMMON QUADSHOT - Makes Quadshot
SUMMON SHELLS - Ammo from Quadshot
SUMMON CANNON - Makes Cannon (60 Health)
SUMMON HUGECANNON - Makes Big Cannon ( 390 Health )
SUMMON ESCAPEPOD - Makes Escapepod
SUMMON MOON - Makes World 1
SUMMON SMALLSTEELBOX - Makes Mini Steelbox
SUMMON MEDWOODBOX - Med Woodbox
SUMMON SMALLWOODBOX - Makes Mini Woodbox
SUMMON MAGMA - Throw a Magma
SUMMON WIRE - Summons Wire
SUMMON DEADCHAIRMALE - Summons a Deadsitmale
SUMMON FLAG1 - Flag 1
SUMMON FLAGB - Flag 2 
SUMMON MOON2 - World 2
SUMMON MOON3 - World 3
SUMMON LAMP4 - Summons a Lamp
SUMMON DRIP - Summons a Drip
SUMMON FEMALEONECARCASS - Dead Female
SUMMON DRIPGENERATOR - Generator of Drips
SUMMON MALETHREECARCASS - DeadMale
SUMMON BUBBLEGENERATOR - Generator of Bubble
SUMMON KRALLCARCASS - KrallStatue
SUMMON MANTACARCASS - Deadmanta
SUMMON PANEL - Summons Skull !
SUMMON PLANT1 - Plant
SUMMON ARROW - Throw Arrow
SUMMON SEAWEED - Plant In Water
SUMMON FEMALETWOCARCASS -Female2Dead


            
PLAYERSONLY - Freezes time. Press again to resume time passage.
OPEN MAPNAME - Jump to any map, just enter the name like OPEN DIG.
BEHINDVIEW 1 - Puts you in Tomb Raider style view.
BEHINDVIEW 0 - Resets this.
FLUSH - If you start getting weird garbage graphics on wall textures 
         or creatures, type this to fix it.

            

            Map List: 
                        Map Name:
                        
                        
                        File Name:
                        
                        
                        Castle (intro movie)Unreal
                        Vortex RikersVortex2
                        NyLeve's FallsNyLeve
                        Rrajigar MineDig
                        Depths of RrajigarDug
                        Sacred PassagePassage
                        Chizra-Nali Water GodChizra
                        The Ceremonial ChambersCeremony
                        Dark ArenaDark
                        Harobed VillageHarobed
                        Terraniux UndergroundTerraLift
                        TerraniuxTerraniux
                        Noork's ElbowNoork
                        Temple of VandoraRuins
                        The TrenchTrench
                        ISV-KRAN deck 4IsvKran4
                        ISV-KRAN decks 3 & 2IsvKran32
                        ISVDECK1IsvDeck1
                        SpirevillageSpireVillage
                        The SunspireTheSunspire
                        Gateway To Na PaliSkyCaves
                        Na Pali HavenSkyTown
                        Outpost 3JSkyBase
                        Velora PassVeloraEnd
                        Bluff EversmokingBluff
                        Dasa Mountain PassDasaPass
                        Cellars at Dasa PassDasaCellars
                        Serpent CanyonNaliBoat
                        Nali CastleNaliC
                        Demonlord's LairNaliLord
                        Demon CraterDCrater
                        MotherShip BasementExtremeBeg
                        MotherShip LabExtremeLab
                        MotherShip CoreExtremeCore
                        Skaarj GeneratorExtremeGen
                        IlluminationExtremeDGen
                        The DarkeningExtremeDark
                        The Source AntechamberExtremeEnd
                        The SourceQueenEnd
                        Ending Sequence (movie)endgame
                
            
                        Deathmatch Maps:
                        
                        
                        DKNightOp
                        DMARIZA
                        DMCURSE
                        DmDeathFan
                        DmDeck16
                        DMElsinore
                        DMfith
                        DmHealPod
                        DmMorbias
                        DmRadikus
                        DmTundra
                

            

            Unreal Console Commands 
            Audience: Advanced Users, Server Administrators, Programmers.
            Command Line Parameters
            -profile: When C++ is compiled with DO_SLOW_GUARD=1, generates an 
            UnrealScript function profile using the timings in the most recently 
            played level only. 
            -nosound: Disables sound. 
            -nodsound: Disables DirectSound support. 
            -noddraw: Disables DirectDraw support. 
            -nohard: Disables 3d hardware support. 
            -log: Runs with the log window initially visible. 
            -firstrun: Re-asks the "First Run" questions in Unreal. 
            -nologwin: Don't output to log window, useful for debugging when 
            printing so many log messages that performance is slowed down by 
            window updates.
            -conflicts: Show objects of different classes whose names conflict. 
            -nok6: Disable AMD K6-3D support. 
            -nommx: Disables MMX support. 
            -noreplace: Don't automatically replace textures, sounds, and music 
            if they are not found. 
            -make: Rebuilds all .u files from their source .uc files. 
            -make -h: Rebuilds all .u files from their source .uc files and 
            generate a C++ header for each package.
            -editor: Runs Unreal for editing. 
            -server: Runs as a dedicated server. 
            -strict: Treat all script warnings as critical errors; useful for 
            tracking down the call stack when debugging scripts.
            -nobind: Don't treat UnrealScript/C++ binding errors as critical, 
            for rebuilding scripts and avoiding the chicken-and-egg binding 
            problem. 
            -showdep: Causes script compiler to log dependency information when 
            recompiling scripts. 
            -nogc: Disables garbage collection. 
            -alladmin: Enable all players administrative access to the server. 
            LOG=logfilename: Uses the specified log file instead of Unreal.log. 
            Useful when running multiple copies on the same machine. 
            INI=inifilename: Sets the .ini file to use for configuration, 
            normally Unreal.ini. 
            READINI=inifilename: Sets the .ini file for reading only (not for 
            writing); overrides the INI= option. 
            PORT=num: Sets the UDP port number for the Internet server. 
            MULTIHOME=12.34.56.78: Sets the "home" ip address (in numerical 
            format) for Unreal of a machine with multiple network cards.
            C++ Console Commands (Only works on the local machine)
            BRIGHTNESS: Cycle through 10 screen brightness values. 
            CHAT: Brings up a prompt to type chat text. 
            CANCEL: Cancels an "open" command in progress that is trying to 
            connect to a network server. 
            CDTRACK num: Play the specified CD track. 
            CONSOLE FULL: Make the console fullscreen. 
            CONSOLE HIDE: Hide the console. 
            CONSOLE SHOW: Show the console. 
            DEBUG CRASH: Test crashing the game by appError. 
            DEBUG EATMEM: Test allocating memory until it fills up. 
            DEBUG GPF: Test a general protection fault. 
            DEBUG RECURSE: Test crash by infinite recursion. 
            DUMPCACHE: Display the contents of the memory cache GCache. 
            DUMPINTRINSICS: Display a list of unused intrinsic function ids. 
            EDITACTOR CLASS=classname: During game play, edits the properties of 
            the nearest actor belonging to that class. Cool for debugging. 
            ENDFULLSCREEN: Go back to playing in a window. 
            EXEC filename: Execute the console commands in the filename, default 
            is in the System directory. 
            EXIT: Exit the program. 
            FLUSH: Flush all caches. Regenerates all lighting, 3d hardware 
            textures, etc. 
            HIDEACTORS: Hide actors during game play. 
            JUMPTO x y z: In UnrealEd, move the viewport to a certain X,Y,Z 
            location, useful in conjunction with tester reports generated with 
            the REPORT command.
            LOADGAME num: Load a game in position 0-9. 
            MARK: Mark all objects that are in memory (for garbage collection 
            debugging in conjunction with MARKCHECK). 
            MARKCHECK: Display a list of all unmarked objects that are in memory 
            (for garbage collection debugging in conjunction with MARK).
            MEM: List memory usage; only works when Unreal is compiled with the 
            memory-tracking option (it's usually not). 
            MEMSTAT: Show Windows overall memory statistics. 
            MUSICORDER num: Change to a certain track in the song (0=ambient, 
            1=action, 2=suspense). 
            OBJ CLASSES: Prints a list of all loaded classes. 
            OBJ DEPENDENCIES PACKAGE=pkgname EXCLUDE1=otherpackage 
            EXCLUDE2=otherpackage...: !! 
            OBJ GARBAGE: Collect and purge garbage ("garbage" means objects 
            which are no longer in use). 
            OBJ HASH: Show object hashing statistics. 
            OBJ LIST CLASS=objectclass: List all objects belonging to the class 
            (if the class isn't specified, lists ALL objects).  Gives a summary 
            of memory usage. This is very useful during game play for figuring 
            out how much memory is being used. In UnrealEd, this statistic isn't 
            useful because a huge amount of extra stuff is loaded which might 
            not be used by your map. 
            OBJ REFS CLASS=objectclass NAME=objectname: Show a list of objects 
            which reference the object you specify.  When trimming memory usage, 
            this is useful for figuring out why some object is being loaded. 
            OPEN url: Opens a local map (i.e. "unreal.unr") or an Internet 
            server (i.e. "200.0.1.16" or "unreal.epicgames.com"). 
            PREFERENCES: Displays the preferences in a window. 
            REPORT: Copies a report of the current gameplay situation to the 
            clipboard. You can then paste the resulting text into an email 
            program, Notepad, etc. Extremely useful for beta testers, because it 
            dumps the player's X,Y,Z location, the difficulty level, etc. 
            RMODE: Set the rendering mode. 0-9. 
            SAVEGAME num: Save the game in a specified position, 0-9. 
            SHOT: Take a screenshot and save it in the System directory with a 
            consecutive name like Shot0001.bmp. 
            SHOWACTORS: Shows actors during gameplay. 
            SOCKETS: In network play, shows a list of network sockets 
            (UNetConnection's) in use. 
            STAT ACTOR: Shows various statistics. 
              STAT CACHE 
              STAT CLIP 
              STAT FILTER 
              STAT FPS 
              STAT GAME 
              STAT GLOBAL 
              STAT HARDWARE 
              STAT ILLUM 
              STAT LIGHT 
              STAT MESH 
              STAT POLYC 
              STAT POLYV 
              STAT REJECT 
              STAT OCCLUSION 
              STAT SOFT 
              STAT SPAN 
              STAT ZONE 
            TOGGLEFULLSCREEN: Toggles fullscreen mode on and off. 
            TYPE: Types text on the console. 
            URL urlname: In network play, parses a URL and displays its 
            components. 
            VIEWUP: Sizes the view up. 
            VIEWDOWN: Sizes the view down. 
            UnrealScript console commands (Can be used by remote administrators)
            ADDBOTS : Adds more bots to the game. 
            ALLAMMO: Gives you all the ammo for your current weapons. 
            GOD: Makes you invincible. 
            INVISIBLE: Makes you invisible. 
            KILLALL : Kills all actors of a certain class, for 
            example "KILLALL UNREALI.BRUTE". 
            KILLPAWNS: Kills all monsters. 
            PLAYERSONLY: Pauses all non-player actors in the game. Cool for 
            debugging scripts, taking screenshots. 
            SAY : Broadcast a message to other players in the 
            game. 
            SLOMO : Sets the game speed, 1.0 is normal. 
            SUMMON : Spawns an actor of the specified class (for 
            example, SUMMON UNREALI.BRUTE) in front of the player. 
            SWITCHCOOPLEVEL : Causes the server (or local 
            machine, in a single-player game) to switch to a new level with 
            coop-style weapon carrying between levels. 
            SWITCHLEVEL : Causes the server (or local machine, in 
            a single-player game) to switch to a new level.
            Console configuration commands
            GET   
            Gets a configurable class parameter.   may be a partial 
            classname, such as "playerpawn", or a qualified classname such as 
            "engine.playerpawn".  The class must be loaded in memory, otherwise 
            GET returns an empty string.   must be the name of a 
            variable that is designated as configurable (either in UnrealScript 
            using the "config" keyword or in C++ using CPF_Config).  This 
            returns the value of the configured variable, converted to a string. 
             The value returned by GET reflects the class's default value (for 
            scripted classes, this is the default value that was set for the 
            class using its property sheet).  At any time, zero or more 
            instances of objects belonging to  may be in memory, and 
            may have modified values of , and they don't affect 
            the value returned by "GET".
            SET    
            Sets the default value of a class's variable.  If the class is 
            designated as configurable (using the "config" keyword in 
            UnrealScript or CLASS_Config in C++), and so is the variable, this 
            function updates the Unreal.ini file to reflect the new default 
            value. If any instances of objects belonging to  are in 
            memory, all of those objects are updated.  When an object's config 
            variables are updated, they are notified as follows: 
            The object's PreEditChange() function is called, basically saying 
            "Get ready to be modified!" 
            The object's configurable variables are updated with the newly 
            configured values. 
            The object's PostEditChange() function is called, saying "You've 
            been modified, so validate and update yourself". 
            This procedure enables objects to validate their configurable 
            properties and update themselves.  For example, the audio 
            subsystem's PostEditChange() function clamps the sound volume to a 
            safe range of 0.0 - 1.0 (because the SET command enables users to 
            set it to ridiculous values) and then updates the actual volume of 
            the sound effects that are playing.        



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